Introduction : Object Oriented Programming Concept
Transcription/प्रतिलिपि
Hello and welcome, today we are going to study about object oriented programming or popularly known as oops.
Hello and welcome, today we are going to study about object oriented programming or popularly known as oops.
Object Oriented Programming is a concept of
writing a code that has certain elements and have defined behavior. Though, not
all programming language supports Object Oriented concept. but it is now one of
the most used concept in programming world. Object Oriented Programming can be
understood as Programming language which implements Object Oriented concept.
Object Oriented Programming consists of
following main elements.They are.
Object,
Class,
Inheritance,
Polymorphism,
Abstraction,
and Encapsulation
Lets take a look in each one of them in
detail.
An Object.
In dictionary terms object means a material
thing that can be seen and touched like a real word entity such as pen, chair,
table, car etc. In Object-Oriented concept, Object is Any entity whether
physical and logical, that has state or properties for example color, weight,
height etc. and behavior or methods like walking, working etc. is known as an
object. In Object-Oriented concept, the methodology or paradigm, is to
design a program using classes and objects. This approach simplifies the
software development and maintenance by utilizing the above
concepts.
Here is one example of object, A Car
Car is an object because it is a real world
physical entity which has both state
like color=red, model=porshe, top speed
= etc. and behavior like accelerate, steer, brake and so on.
Next element of Object-Oriented concept is
Class. A class is a collection of objects which share same type of behavior and
state. like Class of cars. having same type of properties and behavior. A class
is a blueprint or prototype or catagory of from which objects are created. Like
we say class of objects. The class helps in defining the feature or properties
of each car which is an object, to be designed same as all the cars that are
created from that blueprint. It is a logical entity.
Now that we have discussed about Class and
Objects, lets take a step further and discuss about the other elements of
Object-oriented concept which affects object and classes we talked about.
First one is inheritance.
Inheritance is a powerful concept, and is
related to real world inheritance, where the child class inherits the state and
behavior of its parent class, and add some new states, and or, new behavior of
its own. Inheritance allows programmers to, create classes that are built
upon existing classes, to specify a new implementation to maintain the same
behaviour (realizing an interface), to reuse code and to independently extend
original implementation.
For example. we have a class of Vehicles
which has certain properties of color, weight, number of seats with behavior of
accelerate, brake, steer. Lets have another class which inherits from vehicles
called Cars. This new child class inherits all the state and behavior from the
parent class but may have some additional states like Type of Fuel (Example
petrol as not all vechicles run on fuels like bullock cart so this property is
unique to cars but not vehicles as it cannot be applied on all the vechicles) and
behavior like apply hand brake, Switch Headlights (This behavior is also not
applicable to all the vechicles thus it cannot be implemented in vechicles
class).
Though inheritance is very useful in
acquiring new state and behavior in the class and retaining the parent class
state and behavior at the same time. It is sometimes required to have state and
behavior of parent or itself but somewhat different implementation for
different types of situation. THis can be achieved with Polymorphism.When same
behavior can performed in different ways is polymorphism. Polymorphism means
many forms. When child modifies the same behavior for its purpose and not use
the same as that of parent is known as method overriding. For example behavior
or method braking is to reduce speed of vechicles but child class can override
breaking behavior for its implementation. Second type of polymorphism is when a
class have more than one methods for the same type of behavior in itself is
called method overloading. like separate method for hand brake & main
brakes. Both are perform same behavior that is breaking but in different ways
Third concept of OOPs is abstraction.
Sometimes it is required to hide certain states and behaviors of the class from
the users for security purpose or to avoid bogging them with unnecessary
details is called abstraction. it is unnecessary for the user of the car to
know how brakes function is applied internally. We can define these states and
behavior; private to class which we do not want for others to access.
Fourth concept of OOPs is encapsulation.
Encapsulation defines the concept of capsuling or getting all the state and
behavior of the class at one place like a capsule and not defining them at
random place in program.
Object-oriented programming is a powerful
concept on which most of the modern programming languages implemented on.
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